Welcome!

This is a website for an upcoming Physics Game Prototype being developed for our Software Engineering Class!

Presentation & Demonstration

Coming soon: Powerpoint Presentation with demonstration video.

Project Description

In this game, players will drive a sled off of a ramp to get to the goal. There will be ways to customize the vehicle which will modify how it moves. The goal of this project is to teach young students how basics physics concepts work, by demonstrating them through a video game.

This project is the final project for Software Engineering 1 and UMass Lowell. The goal was to design and create a prototype for a educational game. Below you find the original description of the project.

Original Project Description

Domain Research

PhysicsGame is a Unity engine-based educational video game. PhysicsGame’s application includes the enhancement of understanding of physics concepts for use by students, educators, and parents in the home and school domains. The game is programmed in C# using the Unity game engine and is hosted on GitHub.
By providing the player with the ability to interact with a realistic and directed (AKA ‘guided’ via the use of pop-up hints) physics environment, the player will develop an intuitive understanding of the causes and effects of such a system, as well as some of the basics of the underlying mathematics behind it. The system will be presented in a simplified and guided manner.
PhysicsGame is not intended to teach complex nor advanced physics topics or concepts. PhysicsGame is also not intended to be challenging, but rather a guided, casual way to expand one’s basic and beginner physics knowledge.